Patch Notes
Input Lag: 0.3 Frames *JVS' mode only
JVS' Compatible: Yes
・Added Buttons 7 & 8 per player
・Improved button response times
・Fixed rare issue of phantom button presses for the Test button
Input Lag: 1 Frame
JVS' Compatible: Yes
・Updated the game logo and copyright on the title and boot screens
Input Lag: 1 Frame
JVS' Compatible: Yes
・Reduced input lag from 3 frames to 1 frame
・Added Normal Mode difficulty level
・Added Normal and EXA mode high score tables
・Optimized overall performance to greatly reduce load times
・Fixed Attract Demo sound to be completely silent when set to Off
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard
Input Lag: 2 Frames
JVS' Compatible: Yes
・Original Release
Input Lag: 2 Frames
JVS' Compatible: Yes
・Original Release
Input Lag: 2 Frames
JVS' Compatible: Yes
・Game balance changes
Input Lag: 4 Frames
JVS' Compatible: No
・Added secret command to change music (Hold Button 1 at the Title Screen)
・Items now spawn faster and in more places in stages
・Fixed lobby screen bug
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
Input Lag: 1 Frame
JVS' Compatible: Yes
・Original Release
Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed bug with Auto Quit functionality
・Adjusted sound effect volume when acquiring a Hyper in EXA LABEL mode for levels 4, 7, and 10
Input Lag: 3 Frames
JVS' Compatible: Yes
・Fixed a bug where you could not start a game after setting a high score and pressing the game menu button on the high score screen
・Fixed a rare issue where you could select the same player character
Input Lag: 1 Frame
JVS' Compatible: Yes
・Adjusted Original Mode Score Attack subweapon and shield loadouts for each stage
・Fixed ship spawn bug when dying on the 2nd phase of the stage 4 boss
・Fixed bug where you could die after defeating the stage 6 boss
・Fixed initial subweapon powerup levels when playing EXA Label Score Attack
Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
■ Kurogane
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window
■ Maria
・Increased the hitbox of her Ikki Shinouken
■ Sandra
・Fixed a bug where certain characters after being hit by a forced knockdown attack could not guard when getting back up
■ Thunder Kong
・Adjusted the knock down frames after Thunder Press hits you
■ Wolf Fang
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window
Input Lag: 1 Frame
JVS' Compatible: Yes
・Coin sound no longer plays while navigating the Test Menu
・Fixed issue on the Stage 2 boss where the "Hit It" message would sometimes not display
・Fixed ENERGY EMPTY display bug where this message would not immediately display
・Fixed occasional walk speed bug when running out of energy
・Fixed invisible wall bug
・Fixed minor graphics display issue
Input Lag: 1 Frame
JVS’ Compatible: Yes
・Added new character, Shizuku, and new stage
・Game balance changes (Game Balance V1.3.1)
・Fixed credits display bug when coinage is set to multiple coins per 1 credit
・Fixed graphics display issues when mashing buttons on test menu exit
Input Lag: 1 Frame
JVS’ Compatible: Yes
・Updated wallpaper
・Updated attract video in the game selection menu
・Improved scanlines display
・Improved overall audio volume output
・Added music and sound effects volume adjustment options to the Test Menu
・Added wallpaper setting to the Test Menu
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with DIP 1 vertical orientation mode
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard
Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed voice playback bug when bosses are defeated on the Japanese voice setting
・Fixed timer bug on the subtitle selection screen
・Fixed powerup state bug when skipping the tutorial during the item & weapons display
・Fixed title screen animation and voice playback bug
Input Lag: 2 Frames
JVS’ Compatible: Yes
・Fixed rare crash bug when a player continues in a multiplayer (3 players or more) game and is selecting their character
・Fixed credits display bug in the player HUD when a player is inserting coins in a game session on a multiple coins per 1 credit setting
・Fixed PLEASE WAIT display bug in the player HUD for inactive players when continuing players in a game session are selecting their character
・Changed Auto Quit default setting to be off
Input Lag: 1 Frame
JVS' Compatible: Yes
・Added version information to the title screen
・Added license information to the Test Menu
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard
Input Lag: 2 Frames
JVS' Compatible: Yes
・Fixed save data corruption bug
・Fixed bug where characters with long intro animations could be attacked at round start without being able to guard
・Removed infinite combos for Best Karate and USA Karate
・Updated attract video in the game selection menu
Input Lag: 2 Frames
JVS' Compatible: Yes
・Reduced input lag from 3 frames to 2 frames
・Fixed occasional freeze bug during stage end score summary
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard
Input Lag: 1 Frame
JVS' Compatible: Yes
・Reduced input lag from 2 frames to 1 frame
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard
Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed score bonus calculation issue when defeating the TLB
・Fixed high score text issue when defeating the TLB on the high score screen
・Fixed crash issue when simultaneously defeating the TLB and hitting a game over
・Fixed laser graphic display on the Stage 1 boss
・Fixed flame damage display bug on enemies when using Vypper
・Fixed reversed stereo sound with Darkaeen and Vypper's laser
・Fixed sound effect issue in Caravan Mode
・Fixed timer bug after defeating the boss in Caravan Mode
・Changed the invincibility frames after getting hit to be shorter in Caravan Mode
・Fixed coin up bug after completing Caravan Mode
・Fixed audio playback issue on the high score screen after completing Caravan Mode
Input Lag: 2 Frames
JVS’ Compatible: Yes
・Reduced input lag from 3 frames to 2 frames
・Fixed ending display bug on Hell difficulty
・Fixed manual quit bug when Free Play is enabled
・Updated attract video in the game selection menu
・Changed the default soundtrack to Arranged
・Increased the overall audio volume
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard
Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Fixed combo damage scaling bug after dizzying the opponent
・Fixed infinitely active shield bug when Kurumi's Flip Kick last animation frames hit an opponent's projectile attack while Sierra or Kanae support character's guard special is active
・Fixed Kurumi's Hilda throw stun animation bug against Luna
・Fixed occasional bug where Kurumi did not take damage when thrown