AXEL CITY 2

Available Now

About

Over 5 years in the making, AXEL CITY 2 brings together 40 playable characters in a brand new 2D fighter for arcades! Set in a modern divided world, rival factions vie for control of the Earth! The Boumad Group led by the enigmatic and powerful D-Wun aims to unlock humanity’s potential by tapping into the ultimate form of a warrior’s ki called Ryuki and utilize it to control the world. Paired with the Narugami ninja clan, they search for the supreme warrior known as Gouto. Meanwhile, the Kamishiro Zaibatsu led by Reiza Kamishiro uses the drug, MadReverse, to create super soldiers and bends anyone in their path to the group’s will. Standing in their way of world domination is Agito, Kenji and the Saeba ninja clan. Each character is fully voiced with their own unique story in Arcade Mode adding to the anime style drama. Play through the challenging Fighting Mode to take on 25 CPU controlled enemies and learn more about each fighter along the way. Battle it out against opponents with a familiar yet complex fighting game system. Easily connect combos from footsies or normal attacks and then go for juggles with special or super finishers! Never miss a combo or punisher with exA-Arcadia’s maximum performance sub 1 frame response times! Bring the ultimate anime 2D fighter to your town with AXEL CITY 2!

Features

40 PLAYABLE CHARACTERS

Choose from 40 unique characters straight out of the gate! Grapplers, Zoners, Hard Hitters – all of your favorite types of characters are here in the ultimate 2D anime fighter.

0.3 FRAMES INPUT LAG RESPONSE – The fastest benchmark in the game industry

Maximum Performance! Play like you’re meant to. Never miss a combo again.

CLASSIC FIGHTING GAME DESIGN

Surpass your limits! Use Dash Counters to quickly close the gap with your opponent and launch an attack or fake them out. Play footsies to gain ground or High Jump out of traps. Combo from the ground to the air or vice versa to get the advantage and lay your opponent to rest!

STORY MODE & FIGHTING MODE

STORY MODE - Each character has a different story sequence and is fully voiced through unique cinema sequences and endings. Discover the secrets of the Mad Reverse bio enhancements and who is behind it all!
FIGHTING MODE - Test your strength and battle it out against 25 opponents in a row in a 1 round, max meter slug fest! How far can you go?

TRAINING MODE

Practice battle situations against any character. Setup the CPU to do tech recoveries or give yourself maximum resources to go for the best combos!

OPERATE IN LANDSCAPE OR PORTRAIT

Works in either screen orientation (vertical or horizontal).

Updates

Version 1.0.6
Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
■ Kurogane
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window

■ Maria
・Increased the hitbox of her Ikki Shinouken

■ Sandra
・Fixed a bug where certain characters after being hit by a forced knockdown attack could not guard when getting back up

■ Wolf Fang
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window

Version 1.0.5
Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
・Fixed bug with dashing jump attacks and tech recoveries not working correctly

Version 1.0.4
Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
・Corrected English typos in the VS screen character profiles
・Shortened the # of stages in Story Mode
・Added random match win poses
・Reduced tick damage from blocking special and super moves
・Game balance changes

Version 1.0.1
Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
・Added Overheat graphic display for air supers
・Adjusted the wake up hit box frames when in the corner
・Adjusted the input buffer window for normal throws
・Fixed a bug where the input buffer for air combos was not consistent
・Fixed certain jump attacks to have the originally intended hit effect
・Fixed issue with some characters’ Dash Counter moves

■Agito
・Adjusted the recovery frames after his Level 2 super move

■Catheart
・Changed her weak and medium air Hunter Dive to launch on hit

■Girian
・After his jumping strong kick, changed his animation frames

■Kenji
・Adjusted the recovery frames after his Level 2 super move

■Ms. Tiger
・Changed the weak End Kill move so when it hits in the air, it will now launch

■Reydey
・Adjusted her forward+P and related moves so that they are easier to connect
・Changed the 3rd hit of her jumping strong punch so that it takes off more damaged and now knocks down 

■Rin
・Adjusted the recovery time for Houki

■Sabade
・Adjusted his strong projectile to move forward over a longer distance

■Sandra
・Adjusted the overall damage on her Knuckle Combo
・Buffed her weak punch Dash Counter
・Adjusted the hit box after the strong Titan Arts animation finishes

Version 1.0.0
Input Lag: 0.3 Frames
JVS' Compatible: Yes
・Original Release

* For the most optimal input response times, an exA-Arcadia JVS’ (Dash) compatible IO board must be used.

AXEL CITY 2 Staff

Developer: PROJECT ATSUKI・exA-Arcadia
Key Visual: PROJECT ATSUKI
Sound: Scrap