Patch Notes

VERSION 1.6.1

Input Lag: 1 Frame *This only represents the I/O Test not game performance
JVS’ Compatible: Yes
・Added monitor cabinet resolution settings for the blanc (white Noir) and ARC-32 cabinets
・When using a blanc cabinet, now automatically outputs in native 1080p instead of 1680×1050 resolution due to the blanc’s incorrect EDID response
・Under Monitor Settings, renamed Native Resolution to EDID Resolution so it represents the resolution data received from the connected monitor
・Reduced Diagnostic I/O Test Input Lag from 2 frames to 1 frame
・Reversed the controls on updating date time fields to be more natural
・Fixed an issue where the video carousel would not proceed to the next title when certain games are installed

VERSION 1.3.2

Input Lag: 0.3 Frames *JVS' mode only
JVS' Compatible: Yes
・Added Buttons 7 & 8 per player
・Improved button response times
・Fixed rare issue of phantom button presses for the Test button

VERSION 1.0.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed stage 6 boss' timer bug
・Fixed display of periods on the high score screen
・Fixed map graphic for Hachijo Island

VERSION 1.2.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Updated the game logo and copyright on the title and boot screens

VERSION 1.1.0

Input Lag: 1 Frame
JVS' Compatible: Yes
・Reduced input lag from 3 frames to 1 frame
・Added Normal Mode difficulty level
・Added Normal and EXA mode high score tables
・Optimized overall performance to greatly reduce load times
・Fixed Attract Demo sound to be completely silent when set to Off
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard

VERSION 1.1.0

Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Fixed bug where auto blocking not working during Training Mode
・Reduced damage of Exallent Nova supers from 300 to 200
・Increased recovery time of evade that results when you do not have meter and input the Exallent Nova super command
・Fixed issue with some characters being vulnerable to attacks after hitting with an Exallent Nova super
・Adjusted length of invincibility frames between after you are thrown and when you can tech recover
・Allow tech recoveries after being knocked down by a sweep
・Adjusted air blockable and unblockable moves to behave like in Limit Over
・Fixed issue where if you were hit in a crouching state that your character would be in hit stun in a standing state
・Removed the ability for characters that have air special moves who could keep jump attacking by inputting 236 or 214 motions + attack
・Increased recovery time after an evade
・Adjusted the number of stages Shinobu plays through in Story Mode to be the same as all other characters

■ Asuka
・Fixed bug where you would not inflict damage from air throw
・Fixed bug with Chemical Impact when the 2nd hit misses and would repeat the animation of the initial hit
・Fixed 0 damage bug when the weak Fleming Bolt hits a crouch guarding opponent
・Fixed 0 damage bug on the first hit of her forward + strong attack
・Fixed no chip damage bug when opponent's block Phenomenon Crash

■ Kumi
・Reduced base damage of Ribbon Genocide by 20%

■ Megumi
・Changed the hit effect for the first hit of crouching strong attack to be a larger hit stun
・Reduced base damage of Pom Pom Uppercut by 20%
・Reduced base damage of Megumi Kicking Dance by 20%

■ Kiyoko
・Fixed 0 damage bug when forward + strong attack hits a crouch guarding opponent

■ Ryuko
・Fixed 0 damage bug when Quick Driver hits a crouch guarding opponent

■ Karina
・Fixed an issue where hitting an opponent with crouching weak attack after they air blocked would incorrectly cause a ground slam
・Fixed bug where Kero Kero super moves would not come out after a dash
・Fixed 0 damage bug when forward + strong attack hits a crouching opponent

■ Tamaki
・Increased the recovery time for The Winning V after it homes in on the opponent

■ Cathy
・Fixed bug where after hitting an opponent with a crouching strong attack that you could followup with another attack while they are in a knocked down state

■ Torami
・Fixed 0 damage bug when forward + strong attack hits a crouch guarding opponent

■ Shinobu
・Fixed bug where if Megaton Dynamite hits mid animation that the first hit would incorrectly animate again

■ Tetsuko
・Fixed bug where the opponent could immediately tech recover after being hit by a super move followup while in a screw launch state
・Fixed no chip damage bug when opponent's block Phenomenon Crash
・Fixed music stopping bug after Tetsuko performs her Super Phenomenom Crash super move in the air

■ Ichiko
・Changed standing weak attack so that it hits all crouching opponents
・Fixed 0 damage bug when Passionate! Overhand Mic hits a crouch guarding opponent
・Corrected Passionate! Overhand Mic to be a overhead attack on the first hit
・Fixed bug where Intense! Hustling Reporter hits mid animation that the first hit would incorrectly animate again
・Increased frames after Intense! Hustling Reporter hits where you cannot tech recover
・Fixed bug where Reckless! Panicked Reporter hits mid animation that the first hit would incorrectly animate again
・Increased the attack range for Reckless! Panicked Reporter
・Fixed bug where Reckless! Panicked Reporter did not hit certain crouching characters

VERSION 1.0.6

Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
■ Kurogane
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window

■ Maria
・Increased the hitbox of her Ikki Shinouken

■ Sandra
・Fixed a bug where certain characters after being hit by a forced knockdown attack could not guard when getting back up

■ Wolf Fang
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window

VERSION 2.0.3

Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
■ Kurogane
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window

■ Maria
・Increased the hitbox of her Ikki Shinouken

■ Sandra
・Fixed a bug where certain characters after being hit by a forced knockdown attack could not guard when getting back up

■ Thunder Kong
・Adjusted the knock down frames after Thunder Press hits you

■ Wolf Fang
・Fixed an issue where unintended behavior would occur when inputting a Dash Counter attack within a certain frame window

VERSION 1.5.1

Input Lag: 1 Frame
JVS’ Compatible: Yes
・Fixed gadget display bug for score items in ORIGINAL, SPECIAL & SPECIAL’ game modes
・Fixed version number display on the title screen when 2 coin chutes are enabled

VERSION 1.0.0

Input Lag: 2 Frames
JVS' Compatible: Yes
・Original Release

VERSION 1.0.2

Input Lag: 4 Frames
JVS' Compatible: Yes
・Rebalanced Arcade soundtrack audio volume
・Adjusted Spider midboss so that when you die, you respawn in the battle
・Fixed occasional crash when entering your name in the High Score ranking
・Fixed bug when the save data becomes corrupt
・Fixed bug where both players could select the same color of the same character
・Allow Player 2 to navigate the Test Menu
・Updated copyright information on the title screen
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard

VERSION 1.0.2

Input Lag: 0.3 Frames*
JVS’ Compatible: Yes
・Fixed Training Mode not ending bug when the draw game judgement setting is on
・Fixed bug where the mode select screen was not displayed for new players after Training Mode was selected once

VERSION 1.0.2

Input Lag: 3 Frames
JVS' Compatible: Yes
・Fixed bug where you could press start to use credits when entering your name in the high score screen
・Fixed freeze bug on the Game Over screen when time is up in Score Attack mode
・Fixed bug where Auto Quit could occur during a game session

VERSION 1.0.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Buffed the main weapon on Type B, C and F ships
・Fixed stage clear voice playback bug during the continue countdown
・Fixed stage clear display bug when bosses time out
・Fixed continue display prompt bug after clearing the game in certain conditions
・Fixed voice playback bug upon time out on the weapon selection screen
・Auto Quit now defaults to off

VERSION 1.0.2

Input Lag: 2 Frames
JVS' Compatible: Yes
・Reduced input lag from 5 frames to 2 frames
・Added version information to the title screen
・Increased default audio volume
・Added ability for Button 2 to cancel in the test menu
・Fixed bug where the game would auto quit during the test menu
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard

VERSION 1.0.1

Input Lag: 4 Frames
JVS' Compatible: No
・Added secret command to change music (Hold Button 1 at the Title Screen)
・Items now spawn faster and in more places in stages
・Fixed lobby screen bug
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button

VERSION 1.6.0

Input Lag: 2 Frames
JVS' Compatible: Yes
・Changed Silk's attributes to be a unique character instead of a Cotton clone
・Completely remixed the Extra Arrange mode
・Changed the default difficulty in Original mode to Normal
・Added current play mode display to the HUD
・Fixed manual quit command input bug
・Input Lag Reduced to 2 Frames
・Added I/O Test to the Test Menu
・Changed Auto Quit default setting to be off
・Compatible with the JVS’ standard

VERSION 1.0.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed bug with both players being able to choose the same character
・Fixed English subtitles display bug in vertical orientation
・Fixed bug with setting different costs for game start and game continue
・Added feature to enable/disable each mode's title screen in the attract demo
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard

VERSION 1.0.3

Input Lag: 2 Frames
JVS' Compatible: Yes
・Completely removed throw engage climax cancel bug from all characters
・Added quit function to the Training Mode menu
・In Training Mode, fixed air recovery not working bug when Ground Recovery is set to FAST and Air Recovery is active
・Fixed bug where bride dash attacks could hit an opponent in Shiffon's invincible Star state
・Fixed name entry display bug when finishing Arcade Mode and getting a high score then starting & ending a Training Mode session right after

VERSION 1.2.4

Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed bug with Auto Quit functionality
・Adjusted sound effect volume when acquiring a Hyper in EXA LABEL mode for levels 4, 7, and 10

VERSION 1.0.3

Input Lag: 3 Frames
JVS' Compatible: Yes
・Fixed a bug where you could not start a game after setting a high score and pressing the game menu button on the high score screen
・Fixed a rare issue where you could select the same player character

VERSION 1.0.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Adjusted Original Mode Score Attack subweapon and shield loadouts for each stage
・Fixed ship spawn bug when dying on the 2nd phase of the stage 4 boss
・Fixed bug where you could die after defeating the stage 6 boss
・Fixed initial subweapon powerup levels when playing EXA Label Score Attack

VERSION 1.1.0

Input Lag: 1 Frame
JVS' Compatible: Yes
・Reduced input lag from 2 frames to 1 frame
・Improved graphic rendering fidelity to full HD
・Improved Test Menu navigation
・Updated attract video in the game selection menu
・Fixed occasional freeze bug on the title screen
・Added version # and copyright to the title screen
・Auto Quit now defaults to off
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets' Home button
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS' standard

VERSION 1.0.1

Input Lag: 1 Frame
JVS' Compatible: Yes
・Coin sound no longer plays while navigating the Test Menu
・Fixed issue on the Stage 2 boss where the "Hit It" message would sometimes not display
・Fixed ENERGY EMPTY display bug where this message would not immediately display
・Fixed occasional walk speed bug when running out of energy
・Fixed invisible wall bug
・Fixed minor graphics display issue

VERSION 1.0.9

Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Input Lag Reduced to <1 Frame
・Fixed Classic graphics mode performance issues

VERSION 1.0.3

Input Lag: 1 Frame
JVS’ Compatible: Yes
・Added new character, Shizuku, and new stage
・Game balance changes (Game Balance V1.3.1)
・Fixed credits display bug when coinage is set to multiple coins per 1 credit
・Fixed graphics display issues when mashing buttons on test menu exit

VERSION 1.1.0

Input Lag: 1 Frame
JVS’ Compatible: Yes
・Updated wallpaper
・Updated attract video in the game selection menu
・Improved scanlines display
・Improved overall audio volume output
・Added music and sound effects volume adjustment options to the Test Menu
・Added wallpaper setting to the Test Menu
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with DIP 1 vertical orientation mode
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard

VERSION 1.0.1

Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed voice playback bug when bosses are defeated on the Japanese voice setting
・Fixed timer bug on the subtitle selection screen
・Fixed powerup state bug when skipping the tutorial during the item & weapons display
・Fixed title screen animation and voice playback bug

VERSION 1.0.2

Input Lag: 2 Frames
JVS’ Compatible: Yes
・Fixed rare crash bug when a player continues in a multiplayer (3 players or more) game and is selecting their character
・Fixed credits display bug in the player HUD when a player is inserting coins in a game session on a multiple coins per 1 credit setting
・Fixed PLEASE WAIT display bug in the player HUD for inactive players when continuing players in a game session are selecting their character
・Changed Auto Quit default setting to be off

VERSION 1.0.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Added version information to the title screen
・Added license information to the Test Menu
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard

VERSION 1.0.7

Input Lag: 2 Frames
JVS' Compatible: Yes
・Fixed save data corruption bug
・Fixed bug where characters with long intro animations could be attacked at round start without being able to guard
・Removed infinite combos for Best Karate and USA Karate
・Updated attract video in the game selection menu

VERSION 1.1.2

Input Lag: 2 Frames
JVS' Compatible: Yes
・Added the ability for all players to control the test menu

VERSION 1.0.2

Input Lag: 2 Frames
JVS' Compatible: Yes
・Reduced input lag from 3 frames to 2 frames
・Fixed occasional freeze bug during stage end score summary
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard

VERSION 1.1.0

Input Lag: 2 Frames*
JVS' Compatible: Yes
・Added new Green? course
・Added new Lunatic play style
・Changed the 2nd song in the Platinum course
・Changed requirements to unlock the Extra Stage on Easy difficulty
・Fixed bug where game over would trigger with blue void bullets while shielding if the blue void bullet was directly on your hitbox
・Fixed bug where game over would not trigger when the player's hitbox hits a void bullet with the red shield activated

VERSION 1.1.1

Input Lag: 1 Frame
JVS’ Compatible: Yes
・Fixed graphics display bug on the stage 2 boss
・Fixed HUD color bug for 3P and 4P in Kiwami mode
・Fixed display bug for 180 degrees screen rotation when DIP 3 is on
・Fixed compatibility issue for 4 players linked on 4 unique cabinets

VERSION 1.0.2

Input Lag: 1 Frame
JVS' Compatible: Yes
・Reduced input lag from 2 frames to 1 frame
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard

VERSION 1.0.5

Input Lag: 1 Frame
JVS' Compatible: Yes
・Reduced input lag from 2 frames to 1 frame
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・DIP 3 now rotates the screen orientation 180 degrees
・Compatible with the JVS’ standard

VERSION 1.0.3

Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Fixed monitor display issue when the exA-Arcadia system is set to vertical orientation mode (DIP 1)
・Fixed voice bug when Mizuki's Overkill is used on Haohmaru
・Fixed color display bug during Gaira's Overkill while using costume B
・Fixed coin chute settings bug
・Added coin sound effect when a coin is inserted on multiple coins per 1 credit settings

VERSION 1.0.2

Input Lag: 2 Frames
JVS' Compatible: Yes
・Added new Japanese dialogue script
・Fixed Erika conversation portrait graphic bug

VERSION 1.0.1

Input Lag: 1 Frame
JVS' Compatible: Yes
・Fixed score bonus calculation issue when defeating the TLB
・Fixed high score text issue when defeating the TLB on the high score screen
・Fixed crash issue when simultaneously defeating the TLB and hitting a game over
・Fixed laser graphic display on the Stage 1 boss
・Fixed flame damage display bug on enemies when using Vypper
・Fixed reversed stereo sound with Darkaeen and Vypper's laser
・Fixed sound effect issue in Caravan Mode
・Fixed timer bug after defeating the boss in Caravan Mode
・Changed the invincibility frames after getting hit to be shorter in Caravan Mode
・Fixed coin up bug after completing Caravan Mode
・Fixed audio playback issue on the high score screen after completing Caravan Mode

VERSION 1.1.0

Input Lag: 2 Frames
JVS’ Compatible: Yes
・Reduced input lag from 3 frames to 2 frames
・Fixed ending display bug on Hell difficulty
・Fixed manual quit bug when Free Play is enabled
・Updated attract video in the game selection menu
・Changed the default soundtrack to Arranged
・Increased the overall audio volume
・Reduced Free Play manual quit timer from 15 seconds to 3 seconds
・Compatible with the APM2/3 cabinets’ Home button
・Compatible with the JVS’ standard

VERSION 1.1.0

Input Lag: 2 Frames
JVS' Compatible: Yes
・Fixed score overflow bug
・Increased starting level on stage start in Score Attack mode
・Adjusted scoring in EXTRA mode
・Fixed original soundtrack stage 1 boss track and ending track names in the music gadget
・Fixed 4K resolution display bug

VERSION 1.0.3

Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Fixed combo damage scaling bug after dizzying the opponent
・Fixed infinitely active shield bug when Kurumi's Flip Kick last animation frames hit an opponent's projectile attack while Sierra or Kanae support character's guard special is active
・Fixed Kurumi's Hilda throw stun animation bug against Luna
・Fixed occasional bug where Kurumi did not take damage when thrown

VERSION 1.1.3

Input Lag: 1 Frame*¹
JVS' Compatible: Yes
・Fixed crash bug where the game could freeze after exiting back to the game menu