DYNAMITE BOMB!!

Available Now

About

From some of the minds behind DRAGON BALL FIGHTER Z comes an all new 2D anime fighter! DYNAMITE BOMB!! fuses frenetic chain combos and over the top offensive options with numerous defensive techniques like reversals and tech recoveries to make an excited fast paced fighter. Choose from 10 different super powered residents of Inaho City and experience individual storylines in the single player mode. Every character interacts with each other in well animated, beautifully detailed 2D pixel art and are fully voiced throughout the match. Challenge opponents and fight it out with exA-Arcadia’s maximum performance sub 1 frame response times. You’ll never miss a combo now!

Prepare to explode with DYNAMITE BOMB!! only in arcades!

Cabinet

DYNAMITE BOMB!! Cabinet

Features

10 PLAYABLE CHARACTERS

Choose from 10 unique, classically 2D animated fighters each with their own repertoire of special techniques and combos.

0.3 FRAME INPUT LAG RESPONSE – The fastest benchmark in the game industry

Maximum Performance! Play like you’re meant to. Never miss a combo again.

DEEP FIGHTING GAME DESIGN

Unleash your beast! Find an opening and Chain Combo your opponent into a Launcher. Then, continue the battle in the air and slam them to the ground. As the opponent, you can do a Tech Recovery to turn the tables or wait for your chance to Parry and do a Reversal – everything you expect in a 2D fighter is here.

STORY MODE

Each character has a story sequence and is voiced. Discover the secrets of Inaho City!

TRAINING MODE

Practice battle situations against any character. Setup the CPU to do tech recoveries or give yourself maximum resources to go for the best combos!

OPERATE IN LANDSCAPE OR PORTRAIT

Works in either screen orientation (vertical or horizontal).

Updates

Version 1.1.4
Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Game balance changes

Version 1.1.3
Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Game balance changes

Version 1.1.2
Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Game balance changes

Version 1.1.1
Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Game balance changes

Version 1.1.0
Input Lag: 0.3 Frames*
JVS' Compatible: Yes
・Game balance changes

Version 1.0.1
Input Lag: 0.3 Frames
・Added version number to to the attract demo
・Rebalanced Tiger Wotora
Standing HP on block is now -15 frames
Swinging Line Breaker LP version's frame execution changed from 10 frames to 24 frames, movement frames changed from 3 frames to 5 frames
Swinging Line Breaker HP version's frame execution changed from 43 frames to 53 frames, movement frames changed from 5 frames to 7.5 frames
Reduced the upper hurt box during execution of both Swinging Line Breakers while reducing its damage during combos and during the freeze effect
Anchor Crash's hit recovery increased by 5 frames when used without meter
Hammer's guard stun increased by 10 frames
・Rebalanced Saia
Tail Drop HP version's frame execution changed from 14 frames to 25 frames while changing its off the ground and hit height properties
・Rebalanced Sakura
Tornado Slash's recovery on hit or guard increased by 15 frames
Lightning Skull Crush's recovery on hit when used without meter increased by 15 frames
・Rebalanced Annie
Bull's Eye Shot's recovery on hit when used without meter increased by 25 frames
・Rebalanced Kenpei
Changed the hit effect in the air and on the ground for Whirlwind Hook
Move the hit box of Spoon Hook to be more in front of the character
・Rebalanced Mana
Sorcery Read's hit recovery increased by 10 frames
・Expanded the horizontal hit box of standing LK for Kotetsu, Mana, Saia, Seitaro, Annie, Senna, Kenpei

Version 1.0.0
Input Lag: 0.3 Frames
JVS' Compatible: Yes
・Original Release

* For the most optimal input response times, an exA-Arcadia JVS’ (Dash) compatible IO board must be used.

DYNAMITE BOMB!! Staff

Licensor: GOTCHA GOTCHA GAMES
Developer: Light Green 8・exA-Arcadia
Key Visual: Mizue Katamikoi
Sound: Nanashi, Takeoff Tone Works, Patron